version 1.4
4
spaceship
    1    1
  115 4
  801   -1    1
x<roomwidth-32

1
  104   -1    1
hspeed
0
1
  801   -1    1
y>0

1
  104   -1    1
0
-vspeed
1
  114 2
  801   -1    1
y>0

1
  104   -1    1
0
-vspeed
1
  113 4
  801   -1    1
x>0

1
  104   -1    1
-hspeed
0
1
  801   -1    1
y>0

1
  104   -1    1
0
-vspeed
1
  112 2
  801   -1    1
x<roomwidth-32

1
  104   -1    1
hspeed
0
1
  110 2
  801   -1    1
x>0

1
  104   -1    1
-hspeed
0
1
  109 4
  801   -1    1
x<roomwidth-32

1
  104   -1    1
hspeed
0
1
  801   -1    1
y<roomheight-32

1
  104   -1    1
0
vspeed
1
  108 2
  801   -1    1
y<roomheight-32

1
  104   -1    1
0
vspeed
1
  107 4
  801   -1    1
x>0

1
  104   -1    1
-hspeed
0
1
  801   -1    1
y<roomheight-32

1
  104   -1    1
0
vspeed
1
   50 2
  801   -1    1
y<roomheight-32

1
  104   -1    1
0
vspeed
1
   49 2
  801   -1    1
x<roomwidth-32

1
  104   -1    1
hspeed
0
1
   48 2
  801   -1    1
y>0

1
  104   -1    1
0
-vspeed
1
   47 2
  801   -1    1
x>0

1
  104   -1    1
-hspeed
0
1
    4 3
  401   -1    1
1

1
  312   -2    1
0
0
1
  313   -1    1
0
0
3
    3 1
  811   -1    1
lastkeypressed = keypressed;#

1
    2 2
  421   -1    1
1
0
1
  201   -1    0
10
0
1
    0 3
  201   -1    0
10
0
1
  111   -1    0
4
0
1
  112   -1    0
4
0
1
-1
--------------------------------------------
rock
    1    1
    3 2
  801   -1    1
y>roomheight

1
  312   -1    1
0
0
1
    0 2
  101   -1    1
010000000

1
  112   -1    0
4
0
1
-1
--------------------------------------------
explosion
    0    1
    2 2
  431   -1    1


1
  511   -1    1


1
    0 2
  101   -1    1
000010000

1
  201   -1    1
30
0
1
-1
--------------------------------------------
controller
    0    1
    2 2
  311   -1    0
random(roomwidth-32)
-32
2
  201   -1    0
1+random(max(1,50-score/10))
0
1
    0 3
  421   -1    1
0
0
1
  104   -1    0
-100
0
1
  201   -1    1
4
0
1
-1
--------------------------------------------
